![]() Drawfriend Stuff (Pony Art Gallery) #4539.Everypony WINS With Twilight Sparkle - A Silly Com.Discussion: Were You Satisfied With Chapter 5?.This Day in Pony History - September 25th - R.I.P.$7,350.14 stupid deck! I'll be doing a Raibow Dash specific real deck next since she seems like the most viable of the new ponies for actual commandering. I'm sure there are a million other ridiculous ways to make Twilight's ability work, but I loved the idea of comboing her with Rainbow Dash like this (even if technically unnecessary). Terrastodon and Binding the Old Gods can clean up the rare cards that block your activated abilities. This is also your last chance to remove anything that might interrupt your combo with those limited removal cards. Unless they are in your hand, in which case you will just cast one with the crazy mana you get from surge. Primal surge will put them on the field and complete the combo all on its own. We can't blast everyone with friendship if our mares are hungover after studying for hours right? Luckily you don't need to tutor for or cast these. You may have noticed one more mechanic here in the form of two separate "Creatures you control have haste" cards. A primal surge straight into Twilight's library to get them out here doing their elemental blasty thing. With all of our combo pieces in place, it's time to CALL UPON THE PONIES. that's definitely the opposite of friendly. Kozilek doubles as a last ditch drawpower card, and Ulamog can destroy something that hurts your combo. This is for getting our ponies out of the graveyard in the event that someone mills them into it or forces you to discard them. Hopefully you've drawn/tutored at least one of the seven and have it on the field, otherwise be damn sure everyone is tapped out and then pray you don't get fierce guardianshipped or force of willed.Īnd in another form a protection, we also run Kozilek and Ulamog. That's where these cards come in, completely disabling people from casting spells during your turn. We need protection or we are literally never going to cast a 10 mana spell with 0 counterspells to protect it. We got our combo pieces ready to go, but wait, isn't primal surge super easy to interrupt? It is. This also leads us to the issue of needing to pull the tutors out to pull the surge out, which means we want huge a draw engine! Wizards doesn't like putting tutor effects on permanents apparently. ![]() Unfortunately, most of our tutors are awful, mana sucking nightmares and we really only have 8 or so viable ones. Sometimes those other things are even more important, so feel free to tutor up a One Ring if you need more cards or a protection card if you are ready to summon the elements of harmony to battle~ And if we get that, we need a few other things to make it work. ![]() So we have a bunch of mana! Now what.? We DIG. ![]() ![]() And with access to all the colors, we get to run broken things like Dockside Extortionist and Smothering Tithe. We do have some that shine in a 5 color deck though, like Bloom Tender up there that tends to generate loads. Unfortunately thanks to our restriction of only being able to run permanents, we need to make due with some stinkers. This deck runs a whopping 22 cards to fuel our shenanigans between dorks, rocks, and regular land ramp. We are going to need a ton of it for some of the garbagetastic tutors we are running to go find Primal Surge. It does open up the ability to include a comical amount of mana ramp though, while silently avoiding the rest of the table's ire via just peacefully putting up mana generators. With sorceries and instants out of the question and a single card as our win con, we've got a tall order to make this actually work. ![]()
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